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The metaverse has been a hot topic of conversation recently, with Facebook and Microsoft making claims. But what is the metaverse? And when will it get here?

Author Neal Stephenson is credited with coining the term “metaverse” in his 1992 science fiction novel “Snow Crash,” in which he imagined real avatars assembling in realistic 3D buildings and other virtual reality environments.

Since then, various developments have marked milestones on the road to a real metaverse, an online virtual world that incorporates augmented reality, virtual reality, 3D holographic avatars, video, and other media. As the metaverse expands, it will offer a hyper-real alternate world in which you will coexist.

Hints of the metaverse already exist in online gaming universes like Fortnite, Minecraft, and Roblox. And the companies behind those games have ambitions to be part of the evolution of the metaverse.

What is the metaverse?

It is a combination of multiple technology elements, including virtual reality, augmented reality, and video where users “live” within a digital universe. Supporters of the metaverse envision their users working, playing, and staying connected with friends through everything from concerts and conferences to virtual trips around the world.

“Right now, we are on the cusp of the next internet,” said Matthew Ball, managing partner at venture capital firm Epyllion Industries, in a February 2021 essay on his website.

When can we expect to see it?

Mark Zuckerberg, the CEO of Meta (formerly Facebook), estimates that it could take five to 10 years before key features of the metaverse become mainstream. But there are currently aspects of the metaverse. Blazing-fast broadband speeds, virtual reality headsets, and persistent, always-on online worlds are already in place, though they may not be accessible to everyone.

What are some examples of it?

Here’s a look at what’s happening today that could lead to tomorrow’s metaverse:

The Nowhere online paradise has persistent and temporary virtual spaces, for public or private use, to host concerts, festivals, meetings and conferences. The Windmill Factory, the New York production company that began developing the platform more than a year ago, has done projects for Lady Gaga and Nine Inch Nails.

Some lesser known companies have launched their own online worlds. Online fantasy world Second Life, founded in 2003, is in its second decade as an alternate reality.

Sensorium Galaxy earlier this year opened the first two of its planned galaxy of several connected online “worlds” to explore with VR headsets or desktop computers. Prism, the first to open, involves music (for example, virtual DJs and bands playing) in futuristic landscapes.

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